Visions of Sin
Frequency once per 10 minutes
Your eidolon summons images of its sin into the mind of a target creature within 30 feet, tormenting and confusing the target. The target must attempt a Will save against your spell DC with the following effects. The effects last until the end of your next turn, but your eidolon can use a single action, which has the concentrate trait, to extend the effects until the end of your next turn (like Sustaining a Spell), to a maximum duration of 1 minute.
If the target is evil, it takes a -2 circumstance penalty to its save. Regardless of whether it succeeds, the target becomes temporarily immune for 1 day.
Critical Success The target is unaffected.
Success The target can't use reactions.
Failure The target is Slowed 1 and can't use reactions.
Critical Failure As failure, and the target is also Confused for 1 round. The confusion can't be extended, but the other effects can.
Traits
This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
A creature with this trait is a summoner's eidolon. An item with this trait can be worn by an eidolon. An eidolon can have up to two items invested.
This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.