Warmaster's Baton
1d6B·Simple·Club·One-handed
Material silver
This double-ended silver baton functions as a mundane silver mace. Its shining surface glimmers in the light, making it easy to signal and inspire troops.
Activate—Rally Forth ◇ (concentrate)
Frequency once per day
Trigger An enemy triggers a reaction from a troop you're currently commanding, but that troop has already used its reaction this turn
Effect The troop under your command gains a second reaction that they must immediately use against the triggering enemy.
Traits
Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.
You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.
You knock the target up to 10 feet away from you. This is forced movement.