Warmaster's Baton

Level 10850 gpWeaponBulk 1RareRemaster

1d6B·Simple·Club·One-handed

Material silver

This double-ended silver baton functions as a mundane silver mace. Its shining surface glimmers in the light, making it easy to signal and inspire troops.


Activate—Rally Forth (concentrate)

Frequency once per day

Trigger An enemy triggers a reaction from a troop you're currently commanding, but that troop has already used its reaction this turn


Effect The troop under your command gains a second reaction that they must immediately use against the triggering enemy.

Traits

Magical

Something with the magical trait is imbued with magical energies not tied to a specific tradition of magic. Some items or effects are closely tied to a particular tradition of magic. In these cases, the item has the arcane, divine, occult, or primal trait instead of the magical trait. Any of these traits indicate that the item is magical.

Shove

You can use this weapon to Shove with the Athletics skill even if you don't have a free hand. This uses the weapon's reach (if different from your own) and adds the weapon's item bonus to attack rolls as an item bonus to the Athletics check. If you critically fail a check to Shove using the weapon, you can drop the weapon to take the effects of a failure instead of a critical failure.

Critical Specialization (club)

You knock the target up to 10 feet away from you. This is forced movement.