Wild Winds Gust

Level 14class◆◆CommonRemaster

Prerequisites Wild Winds Initiate

Requirements You are in Wild Winds Stance

Requirements You are in Wild Winds Stance


You build air pressure with repeated motions, before releasing an enormous crescent of rushing wind strikes. Make a wind crash Strike against each creature in your choice of a 30-foot cone or a 60-foot line. These attacks all count toward your multiple attack penalty, but the penalty doesn't increase until after you make all the attacks.

Traits

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Monk

Abilities with this trait are from the monk class. A weapon with this trait is primarily used by monks.