Windlass Bola
1d6B·Martial·Sling·One-handed
Range 20 ft.
Runes +1, striking, returning
Clockwork mechanisms tick away inside the weights of these +1 striking returning bolas , spooling out more cord in midair.
Activate ◆ (manipulate)
Frequency once per day
Effect The cord of the bola snakes out as you throw it, allowing the weapon to wrap around a group of enemies. You use the bolas to attempt a ranged Trip against all creatures in a 5-foot burst within the weapon's first range increment. Roll a separate Athletics check for each target. Each attempt counts toward your multiple attack penalty, but don't increase your penalty until you have made all the attempts.
Traits
Clockworks are intricate, complex constructs that can be programmed to perform specific functions.
Attacks with this weapon are nonlethal, and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a -2 circumstance penalty.
This weapon can be used to Trip with the Athletics skill at a distance up to the weapon's first range increment. The skill check takes a -2 circumstance penalty. You can add the weapon's item bonus to attack rolls as a bonus to the check. As with using a melee weapon to trip, a ranged trip doesn't deal any damage when used to Trip.
You can throw this weapon as a ranged attack. A thrown weapon adds your Strength modifier to damage just like a melee weapon does. When this trait appears on a melee weapon, it also includes the range increment.
The target must succeed at a Fortitude save against your class DC or be stunned 1.