Witch

CommonRemaster

HP/Level 6

Key Ability INT

Perception trained

Saves Fort trained, Ref trained, Will expert

Skills 3 trained skills

Spellcasting trained

Defenses Unarmored trained

Attacks Simple trained, Martial untrained, Unarmed trained

Advancement (levels)
Class feats: 2, 4, 6, 8, 10, 12, 14, 16, 18, 20
Skill feats: 2, 4, 6, 8, 10, 12, 14, 16, 18, 20
General feats: 3, 7, 11, 15, 19
Ancestry feats: 1, 5, 9, 13, 17
Skill increases: 3, 5, 7, 9, 11, 13, 15, 17, 19

You command powerful magic, not through study or devotion, but as an agent for an otherworldly patron that even you don't entirely understand. This entity might be a covert divinity, a powerful fey, an ancient spirit, or any other mighty supernatural being—but its nature is likely as much a mystery to you as it is to others. Through a special familiar, your patron grants you versatile spells and powerful hexes to use as you see fit, though you're never certain if you're merely serving your patron's larger plan.

Witch