Yellow Musk Poison

Level 27 gpConsumableBulk LUncommonLegacy

The powdered pollen from a yellow musk creeper addles the mind.


Activate Interact (Inhaled)

Saving Throw DC 16 will

Maximum Duration 2 rounds

Stage 1 Fascinated by the poison cloud (1 round)

Stage 2 fascinated by the poison cloud, and can use no actions but to move closer to the cloud's point of origin (1 round)

Traits

Alchemical

Alchemical items are powered by reactions of alchemical reagents. Unless otherwise noted, alchemical items aren't magical and don't radiate a magical aura. Alchemical creatures are partially powered by alchemical reactions.

Consumable

An item with this trait can be used only once. Unless stated otherwise, it's destroyed after activation. Consumable items include alchemical items and magical consumables such as scrolls and talismans. When a character creates consumable items, they can make them in batches of four.

Inhaled

An inhaled poison is activated by unleashing it from its container. Once unleashed, the poison creates a cloud filling a 10-foot cube lasting for 1 minute or until a strong wind dissipates the cloud. Every creature entering this cloud is exposed to the poison and must attempt a saving throw against it; a creature aware of the poison before entering the cloud can use a single action to hold its breath and gain a +2 circumstance bonus to the saving throw for 1 round.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.