Abbot of Abadar

Level 1
Creature· humanMediumRemaster
AC 14
HP 15
Speed 25 ft.
Fort +3
Ref +4
Will +11
Perc +7
Size Medium
Common
Languages common, empyrean, utopian
Skills religion +21, diplomacy +8, society +7, deception +6
Recall Knowledge society DC 15

Attacks

Melee Griffon Cane +6/+1/-4(two-hand 1d8)
Damage: 1d4+3 bludgeoning
Melee Fist +6/+2/-2(agile, finesse, nonlethal, unarmed)
Damage: 1d4+3 bludgeoning
Ranged Crossbow +6/+1/-4 (range 120 ft.)(reload 1 ft.)
Damage: 1d8+2 piercing

Abilities

Religious Specialistinteraction

For encounters involving religious debates or conflicts of doctrine, the abbot is a 9th-level challenge.

True Faithinteraction

The abbot uses lessons from scripture to foil others trying to deceive them. They can use their Religion modifier to Sense motive instead of Perception, and their Religion DC instead of their Perception DC against attempts to Lie to them.

Divine Protection◆◆offensive(concentrate)

Frequency once per day Effect The abbot beseeches their deity to protect someone in their charge, attempting a DC 25 religion check. If it succeeds, a divine Sanctuary spell affects one of the abbot's allies within 60 feet. The Will DC is 17.

Description

Abbots are often the heads of religious institutions less focused on spellcasting, such as orphanages, religious schools, or charities.


Religions inspire devout individuals to uphold their tenets.