Abendego Jailer
Level 10Attacks
Abilities
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
When the jailer makes a successful mancatcher Strike, their target must succeed at a DC 27 reflex save or become Grabbed until the end of the jailer's next turn. Each time the target fails an attempt to Escape the jailer, it takes 2d6 piercing damage.
Abendego jailers deal an additional 3d6 precision damage to creatures that are Frightened or within reach of at least one of their allies. The jailer can make an attack with this additional damage as a nonlethal attack, if they choose.