Adrivallo

Level 10
Creature· chaoticUniqueMediumLegacy
AC 28
HP 210
Speed 35 ft.
Fort +18
Ref +17
Will +14
Perc +16
Size Medium
Unique
chaoticevilfey
Weaknesses cold iron 10
Spells
Primal Innate Spells (DC 29, attack +21)
Languages common, fey
Senses low-light-vision
Skills deception +21, diplomacy +21, performance +21, intimidation +19, stealth +19, athletics +16, nature +16, thievery +16
Recall Knowledge nature DC 37

Attacks

Melee Dagger +23/+19/+15(agile, finesse, versatile S)
Damage: 1d4+11 piercing
Melee Dagger +23/+19/+15(agile, thrown 10 ft., versatile S)
Damage: 1d4+11 piercing

Abilities

Sylvan Wineinteraction(mental, primal)

Adrivallo's wineskin magically enchants any alcohol inside. With an Interact action, a living creature can imbibe the alcohol and gain a +1 item bonus to Will saves and a +3 item bonus to Will saves against fear effects for the following hour. When the wineskin is removed from a satyr's person, the magic remains only until the wine spoils. The wineskin holds up to eight drafts of wine. Effect: Sylvan Wine

Nimble Dodgedefensive

Trigger Adrivallo is targeted with a melee or ranged attack by an attacker he can see Effect Adrivallo gains a +2 circumstance bonus to AC against the triggering attack.

Fleet Performeroffensive

When Adrivallo Plays the Pipes to cast a spell, he can Step or Stride as part of the activity.

Play the Pipes◆◆◆offensive(auditory, primal)

Requirements Adrivallo is holding a musical instrument

The satyr plays a melody on his instrument to cast Charm, Fear, Sleep, or Suggestion without expending the spell slot and using his music in place of providing the spell's component actions. The spell gains the auditory trait and targets all creatures in a 60-foot emanation instead of its usual targets. A creature that succeeds at its Will save against any spell cast using this ability is then temporarily immune to spells played from Adrivallo's pipes for 1 minute. Satyrs are immune to this music.

Traits

Chaotic
Evil