Agadaz

Level 4
Creature· devilUncommonMediumRemaster
AC 20
HP 50
Speed 25 ft.
Fort +12
Ref +14
Will +10
Perc +10
Size Medium
Uncommon
Immunities fire
Resistances physical 5 (except silver), poison 5
Weaknesses holy 5
Spells
Divine Innate Spells (DC 18, attack +10)
Languages common, diabolic, empyrean
Senses greater-darkvision
Skills deception +12, diplomacy +11, thievery +11, intimidation +10
Recall Knowledge religion DC 21

Attacks

Melee Fist +12/+8/+4(agile, finesse, magical, unarmed, unholy)
Damage: 2d4+7 bludgeoning
Ranged Thrown Coin +12/+7/+2 (range 30 ft.)(magical, unholy)
Damage: 2d4+5 bludgeoning + 1d6 precision bludgeoning

Abilities

Risk Auradefensive(aura, divine, mental, misfortune)

30 feet. A feeling of recklessness surrounds a gambling devil. When a non-fiend creature enters the aura or begins its turn in the aura, it must attempt a DC 21 will save. Critical Success The creature is unaffected and is temporarily immune to Risk Aura for 24 hours. Success The creature is unaffected. Failure The next time the creature rolls a d20, it must roll twice. If either roll is a natural 20, the creature uses that result; otherwise, it must take the lower of the two results. Critical Failure As failure, but applies to all of the creature's d20 rolls as long as it remains in the aura.

Change Shapeoffensive(concentrate, divine, polymorph)

The agadaz adopts the appearance of any Small or Medium humanoid. This doesn't change their Speed or their attack and damage bonuses with their Strikes, but it might change the type of damage their Strikes deal. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Double Downoffensive(divine, fortune)

Trigger The agadaz attempts a Strike, saving throw, or skill check Effect The agadaz takes a –2 status penalty to the roll, then gains a +2 status bonus to the next Strike, saving throw, or skill check they attempt before the end of their turn, or before the end of their next turn if they used Double Down during another creature's turn.

Produce Gold Coinsoffensive

Requirements The agadaz has a free hand

The agadaz creates up to 5 gp in their hand. At any one time, an agadaz can possess no more than 20 gp created in this way; coins created in excess of this value vanish. A coin created in this way vanishes automatically 1 hour after leaving the devil's possession.

Description

Gambling devils, known also as agadazes, resemble horned humans crafted out of living gold in their natural forms, though their shapeshifting abilities let them move among mortals undetected. They're most commonly encountered in Erebus, the third layer of Hell, where many serve Mammon as accountants. They're unusually impulsive and distractible for their kind. Other devils often view their Risk Aura as a hindrance, so they usually receive less important missions. They don't mind, for it gives them more time to meddle with mortals.

Heavy Footsteps

Even when appearing in a humanoid guise, a gambling devil's body remains extremely dense and heavy, often weighing more than 500 pounds. Old gamblers' yarns warn to watch the footsteps of fellow gamblers and be wary of those whose tread seems disproportionate to their size, though in truth, all but the most careless gambling devils know how to step lightly in their humanoid forms.