Air Mephit
Level 1Creature· airSmallLegacy
AC 16
HP 12 (fast healing 2 (in open air))
Speed 20 ft.
Fort +3
Ref +19
Will +7
Perc +3
Size Small
Common
Spells
Arcane Innate Spells (DC 17, attack +9)
2nd Blur; 1st Gust of Wind
Languages sussuran
Senses darkvision
Speeds 20 ft., fly 40 ft.
Skills acrobatics +7, stealth +7
Recall Knowledge nature DC 15
Abilities
Fast Healing 2 (In Open Air)defensive
A monster with this ability regains the given number of Hit Points each round at the beginning of its turn.
Description
Air mephits are capricious and flighty relative to their kin; they are as likely to fly blindly into battle as they are to whine in terror at a loud noise. They are pale blue in coloration and have thin wings that trail small puffs of vapor as they fly through the skies.
Mephits-sometimes known as elemental scamps-are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.