Air Mephit
Level 1Creature· airSmallLegacy
AC
16
HP
12
Speed
20 ft.
Perception
+3
Fort
+3
Ref
+19
Will
+7
Immunities bleed, paralyzed, poison, sleep
Languages sussuran
Senses darkvision
Skills acrobatics +7, stealth +7
Other Speeds fly 40 ft.
Recall Knowledge DC 15 (nature)
Attacks
Melee Claw +9 (agile, finesse, unarmed), Damage 1d6+1 slashing
Abilities
Fast Healing 2 (In Open Air)
Breath Weapon◆◆
The air mephit breathes sand and grit in a 15-foot area that deals 2d6 slashing damage to each creature within the area (DC 17 reflex save).
The air mephit can't use Breath Weapon again for .
Air mephits are capricious and flighty relative to their kin; they are as likely to fly blindly into battle as they are to whine in terror at a loud noise. They are pale blue in coloration and have thin wings that trail small puffs of vapor as they fly through the skies.
Mephits-sometimes known as elemental scamps-are little bipedal critters with bat-like wings who serve stronger elementals on the Elemental Planes or neophyte spellcasters who summon them to the Material Plane. All mephits have an inkling of magical power as well as a breath weapon.