Alapolo
Level 17Abilities
Trigger A creature within the alapolo's reach attempts to move away from the alapolo Effect The triggering creature must succeed at a DC 36 reflex save or its movement ends before it leaves the alopolo's reach.
The alapolo isn't affected by darkness, light, or shadow effects
The alapolo whispers an invitation to a creature within 30 feet. The creature must attempt a DC 38 will save. Critical Success The target is unaffected and temporarily immune to all Enticing Invitations for 24 hours. Success The target must spend 1 action on its next turn dancing in place. Failure The target becomes Drained 1. It is also Fascinated by the alapolo for 1 minute and can't attack the alapolo as long as it's fascinated. While fascinated, the target must spend 2 actions on each of its turns dancing in place. Critical Failure As failure, except the target is Drained 3 and must spend 3 actions on each of its turns dancing in place.
An alapolo's movement doesn't trigger reactions.
Requirements The alapolo is adjacent to a target creature, or the GM determines the alapolo is adjacent to that creature's shadow
The alapolo petulantly stomps on a target's shadow, making it incredibly heavy to drag around. The creature takes a –20-foot penalty to its Speeds for 1 minute. As normal, this penalty can't reduce a creature's Speed below 5 feet. Any creatures Fascinated by the alapolo due to its Enticing Invitation are freed from their fascination when the alapolo uses this ability, jarred by the graceless stomping.
Description
Short-lived, strange creatures called alapolos cling to the shadows in eerie moonlight, inviting others to dance. Although these "shadow dancers" aren't actively malevolent, they become petulant when others won't dance with them.