Alate Ant

Level 16
Creature· beastRareMediumLegacy
AC 39
HP 295
Speed 40 ft.
Fort +24
Ref +30
Will +28
Perc +28
Size Medium
Rare
Languages common
Senses darkvision, scent 60 ft. (imprecise)
Speeds 40 ft., climb 20 ft., fly 40 ft.
Skills acrobatics +32, intimidation +28, survival +28
Recall Knowledge nature DC 40

Attacks

Melee Mandibles +32/+27/+22(finesse)
Damage: 3d8+10 slashing
Effect: grab
Melee Stinger +32/+28/+24(agile, finesse)
Damage: 3d4+10 piercing
Effect: red ant venom

Abilities

Darting Flightdefensive

Requirements The alate ant is flying

The ant gains a +2 circumstance bonus to AC against the triggering attack.

Frenzyoffensive

Frequency Once per day Effect The alate ant enters a state of jittery agitation. It becomes Quickened for 3 rounds and can use the extra action only to Fly or Strike.

Pack Attackoffensive

The alate ant deals an additional 3d6 precision damage to any creature within reach of at least two of the ant's allies.

Pheromone Spray◆◆offensive(emotion, mental)

The alate ant sprays a cloud of pheromones in a 15-foot cone. Non-ant creatures in the cone must succeed at a DC 37 will save or become Confused for 1d4 rounds (1 minute on a critical failure). It can't use Pheromone Spray again for 1d4 rounds.

Red Ant Venomoffensive(poison)

While a creature is enfeebled from this poison, it is Confused (this confusion is an emotion, enchantment, and mental effect). Saving Throw DC 37 fortitude Maximum Duration 4 rounds Stage 1 3d6 poison damage and Enfeebled 1 (1 round) Stage 2 4d6 poison damage and Enfeebled 2 (1 round) Stage 3 6d6 poison damage and Enfeebled 3 (1 round)

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Traits