Alate Ant
Level 16Attacks
Abilities
Requirements The alate ant is flying
The ant gains a +2 circumstance bonus to AC against the triggering attack.
Frequency Once per day Effect The alate ant enters a state of jittery agitation. It becomes Quickened for 3 rounds and can use the extra action only to Fly or Strike.
The alate ant deals an additional 3d6 precision damage to any creature within reach of at least two of the ant's allies.
The alate ant sprays a cloud of pheromones in a 15-foot cone. Non-ant creatures in the cone must succeed at a DC 37 will save or become Confused for 1d4 rounds (1 minute on a critical failure). It can't use Pheromone Spray again for 1d4 rounds.
While a creature is enfeebled from this poison, it is Confused (this confusion is an emotion, enchantment, and mental effect). Saving Throw DC 37 fortitude Maximum Duration 4 rounds Stage 1 3d6 poison damage and Enfeebled 1 (1 round) Stage 2 4d6 poison damage and Enfeebled 2 (1 round) Stage 3 6d6 poison damage and Enfeebled 3 (1 round)
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.