Amateur Chemist

Level 5
Creature· chaoticUncommonMediumLegacy
AC 22
HP 75
Speed 25 ft.
Fort +13
Ref +15
Will +11
Perc +13
Size Medium
Uncommon
Languages common, dwarven
Skills crafting +15, acrobatics +13, society +13, arcana +11, nature +11, diplomacy +9
Recall Knowledge society DC 22

Attacks

Melee Light Mace +13/+9/+5(agile, finesse, shove)
Damage: 1d4 bludgeoning + 2d8 poison
Ranged Bottled Lightning +14/+9/+4 (range 30 ft.)(bomb, splash)
Damage: 2d6 electricity + 2 splash electricity
Ranged Frost Vial +14/+9/+4 (range 30 ft.)(bomb, splash)
Damage: 2d6 cold + 2 splash cold

Abilities

Infused Itemsdefensive

The chemist carries the following infused items, which last 24 hours or until the next time the amateur chemist makes their daily preparations: infused moderate bottled lightning (4), infused moderate frost vials (2), infused reagents (6), infused moderate silvertongue mutagens (2).

Alchemical Formulas (5th)offensive

lesser antidote, moderate bottled lightning, moderate frost vial, graveroot, hunting spider venom, moderate quicksilver mutagen, moderate silvertongue mutagen

Calculated Splashoffensive

The chemist's bombs that have the splash trait deal 4 splash damage.

Quick Alchemyoffensive

Cost 1 batch of infused reagents Effect The chemist creates a single alchemical item from their formula book (see Alchemical Formulas). This item has the infused trait, but it remains potent only until the start of their next turn.

Quick Bomberoffensive

The chemist Interacts to draw a bomb then Strikes with it.

Traits