Anadi Fateweaver

Level 5
Creature· anadiUncommonMediumLegacy
AC 21
HP 75
Speed 25 ft.
Fort +9
Ref +12
Will +15
Perc +14
Size Medium
Uncommon
Spells
Innate Arcane Spells (DC 23, attack +15)
Languages anadi, common
Speeds 25 ft., climb 25 ft.
Skills nature +14, acrobatics +13, medicine +12, survival +12, athletics +11, crafting +9
Recall Knowledge society DC 22

Attacks

Melee Fangs +13/+8/+3(finesse)
Damage: 2d6+6 piercing
Effect: anadi venom
Melee Shortsword +13/+9/+5(agile, finesse, versatile P)
Damage: 1d6+6 piercing
Ranged Composite Shortbow +13/+8/+3 (range 60 ft.)(deadly d10, propulsive, reload 0 ft.)
Damage: 1d6+1 piercing

Abilities

Spin Silkinteraction(concentrate, exploration, manipulate)

By spending several minutes, an anadi can produce silk to craft items made of cloth. An anadi can produce enough silk in a day to craft a single garment.

Fate's Threadsdefensive(fortune)

Frequency three times per day Trigger An ally within 30 feet of the anadi fateweaver that they can see makes a skill check or a saving throw Effect The creature rerolls the triggering check and takes the new result.

Anadi Venomoffensive(poison)

Saving Throw DC 20 fortitude Maximum Duration 4 rounds Stage 1 1d6 poison damage and Off-Guard (1 round) Stage 2 1d6 poison damage, off-guard, and Clumsy 1 (1 round)

Change Shapeoffensive(arcane, concentrate, polymorph)

The anadi changes into their hybrid, spider, or human form. The above statistics assume the anadi is in hybrid form. While in human form, the anadi seeker loses their climb Speed and can't use their fangs attack. When in spider form, they can't use weapons. The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.

Description

The anadis manipulate the threads of fate as easily as they spin silk.


Anadis have three distinct forms-human, spider, and a beautiful but unnerving hybrid shape that is their true form. Despite their unsettling arachnid features, anadis are peaceful and form tight-knit communities.

Traits