Ancestral Echo

Level 1
Creature· dwarfRareMediumLegacy
AC 16
HP 15 (void healing, rejuvenation)
Speed 0 ft.
Fort +7
Ref +6
Will +9
Perc +9
Size Medium
Rare
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances all 5 (except force, ghost touch, vitality; double vs non magical)
Senses darkvision
Speeds 0 ft., fly 20 ft.
Skills stealth +7, intimidation +6
Recall Knowledge occultism or religion DC 20

Abilities

Riled by Disrespectinteraction

An ancestral echo gains a +1 status bonus to attack rolls and saving throw DCs against any creature that has not performed at least one task to beautify the site to which the echo is bound. This applies to any PC who didn't succeed at one or more skill checks to clean area D2 .

Site Boundinteraction

The ancestral echo can't leave the upper crypt. A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.

Rejuvenationdefensive(occult)

Restoring the vandalized inscriptions and reciting their corrected stories ushers these spirits back to the afterlife. When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.

Void Healingdefensive

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.