Angry Townsfolk

Level 5
Creature· humanGargantuanLegacy
AC
22
HP
75
Speed
25 ft.
Perception
+12
Fort
+14
Ref
+9
Will
+11
Weaknesses area-damage 10, splash-damage 10
Languages common
Skills athletics +14, intimidation +11
Recall Knowledge DC 20 (society)

Abilities

Form Upinteraction
Seek Quarryinteraction

Angry townsfolk can spend 1 minute to designate a single creature for whom they have a physical description as their quarry. They gain a +2 circumstance bonus to Perception against their quarry.

Troop Defenses

Thresholds 50 (3 segments), 25 (2 segments)


Pitchforks and Torches

1 to 3

Frequency once per round.


Effect The angry townsfolk engage in a coordinated melee attack against each enemy within 10-foot area, with a DC 19 reflex save. The damage depends on the number of actions.

1 1d10 untyped damage

2 (1d10+7)[untyped|options:area-damage] damage

3 (1d10+10)[untyped|options:area-damage] damage

Troop Movement

Whenever the city guards Stride, they first Form Up as a free action to condense into a 20-foot-by-20-foot area (minus any missing squares), then move up to their Speed.

This works just like a Gargantuan creature moving; for instance, if any square of the guards enters difficult terrain, the extra movement cost applies to all the guards.

Urban Chasers

Angry townsfolk ignore difficult terrain (but not greater difficult terrain) caused by crowds or from movement through narrow spaces such as alleyways.