Anvaca
Level 9Attacks
Abilities
Anvaca gains a +1 circumstance bonus to saving throws against death effects, disease, and poison, as well as to saving throws against effects that would give them the Drained, Paralyzed, or Sickened conditions. They count as a living creature (and can therefore be healed by vitality and harmed by void damage).
Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
Price 900 gp; Ammunition magical energy (unlimited; no reload) Usage mounted on tracks Space 7 feet long, 5 feet wide, 5 feet high Crew 1–3; Proficiency martial AC 22; Fort +17; Ref +13 Hardness 15; HP 80 (BT 40); Immunities object immunities Speed 15 feet (pushed or pulled along tracks; can't be removed from tracks) Aim 1 60 feet, minimum distance 10 feet Fire 1 (attack, flourish, manipulate, range 200 feet) 6d10 electricity, single target, DC 23 reflex. On a failed save, the target becomes Clumsy 2 from electric shock.
The countless ghostly echoes that compose Anvaca's spirit surround the poppet's body, then surge out in either a 15-foot emanation or a 60-foot line, dealing 6d10 spirit damage to all creatures in the area (DC 28 reflex save). Anvaca can't use Dead, But Not Forgotten again for 1d4 rounds.
Anvaca can wield a longspear in one hand if they're holding a shield in their other hand. Spear weapons Anvaca wields temporarily become +2 greater striking and deal an additional 1d8 spirit damage on a hit.
Anvaca Raises their Shield, then either Strides or Steps.