Arboreal Shepherd

Level 5
Creature· plantHugeRemaster
AC 22
HP 80
Speed 25 ft.
Fort +12
Ref +10
Will +14
Perc +15
Size Huge
Common
Resistances bludgeoning 5, piercing 5
Weaknesses axe vulnerability 5, fire 5
Spells
Primal Innate Spells (DC 22, attack +14)
Languages arboreal, common, fey
Senses low-light-vision
Skills nature +14, diplomacy +12, athletics +11, stealth +8
Recall Knowledge nature DC 20

Attacks

Melee Branch +15/+10/+5(reach 15 ft.)
Damage: 2d8+6 bludgeoning

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Axe Vulnerabilitydefensive

An arboreal shepherd takes 5 additional damage from axes.

Defend the Friendsdefensive

Trigger An animal within the arboreal shepherd's reach takes area damage or splash damage from an effect Effect The arboreal shepherd partly shields the creature. Reduce the damage dealt to the animal by an amount equal to 1d10 Reduced Damage + the animal's weakness to the effect, if any. The arboreal shepherd takes an equal amount of damage.

Exalt the Little Onesoffensive(auditory, linguistic, primal)

The arboreal shepherd encourages its friends to overcome titanic odds. For 1 round, allies with the animal trait in a 50-foot radius gain a +1 status bonus to attack rolls, damage rolls, and saving throws. If the animals have the swarm trait, the saving throw DCs to resist their damaging actions gain a +1 status bonus. This bonus increases to +2 for allies whose level is 2 or lower. Effect: Exalt the Little Ones

Healing Havenoffensive(healing, manipulate)

Frequency Once per hour Effect The arboreal shepherd scoops up a willing Medium or smaller animal (or animal with the swarm trait) within its reach, sequestering the animal into a recess in the arboreal's trunk. While sequestered, the animal cannot act, gains greater cover, and gains fast healing 5. At the beginning of its turn after regaining Hit Points, the animal can choose to exit by reappearing in any space adjacent to the arboreal as a free action.

Description

Shepherds develop an eccentric fascination with local fauna. These shepherds eagerly bear fruit to feed their friends, provide roosts for bats, and invite beasts to gnaw nesting niches directly into their trunks.


An arboreal's abilities gradually change as it grows, explores, and fulfills its forest's needs. After decades of life as an unremarkable tree, an arboreal sapling uproots itself to discover its greater purpose, often guided by elders.

Occult Nutrients

While drawing water, nutrients, and trace primal energy from the soil, an arboreal sometimes absorbs psychic impressions that shape its growth. Taking root in haunted landscapes or abandoned fairgrounds can result in truly sinister or frolicsome arboreals.

Traits