Archer Sentry

Level 2
Creature· humanMediumRemaster
AC 17
HP 30
Speed 25 ft.
Fort +7
Ref +10
Will +7
Perc +11
Size Medium
Common
Languages common
Skills acrobatics +8, athletics +6, intimidation +4
Recall Knowledge society DC 16

Attacks

Melee Shortsword +10/+6/+2(agile, finesse, versatile S)
Damage: 1d6+4 piercing
Melee Fist +10/+6/+2(agile, finesse, nonlethal, unarmed)
Damage: 1d4+4 bludgeoning
Ranged Composite Longbow +10/+5/+0 (range 100 ft.)(deadly d10, propulsive, reload 0 ft., volley 30 ft.)
Damage: 1d8+3 piercing

Abilities

Sentry's Aim◆◆offensive(concentrate)

The archer sentry aims carefully and fires. They make a ranged weapon Strike with a +1 circumstance bonus. The Strike ignores the Concealed condition, lesser cover, and standard cover, and reduces greater cover to standard cover.

Description

Archer sentries slightly outrank rank-and-file guards, taking positions on walls, garrisons, and other important locations where they can stay out of the fray and pick off criminals or assailants.


Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.