Arms Dealer

Level 2
Creature· humanMediumRemaster
AC 17
HP 28
Speed 25 ft.
Fort +6
Ref +7
Will +9
Perc +9
Size Medium
Common
Languages common
Skills intimidation +9, society +9, crafting +7, deception +7, diplomacy +7
Recall Knowledge society DC 16

Attacks

Melee Sword Cane +9/+5/+1(agile, concealable, finesse)
Damage: 1d6+2 piercing
Melee Fist +9/+5/+1(agile, finesse, nonlethal, unarmed)
Damage: 1d4+2 bludgeoning
Ranged Flintlock Musket +11/+6/+1 (range 70 ft.)(concussive, fatal d10, reload 1 ft.)
Damage: 1d6+3 piercing
Ranged Hand Cannon +11/+6/+1 (range 30 ft.)(modular, reload 1 ft.)
Damage: 1d6+3 piercing

Abilities

Arms Dealing Specialistinteraction

For encounters involving the purchase of weapons, the arms dealer is a 5th-level challenge.

Take Stockinteraction(auditory, concentrate, linguistic, mental)

The arms dealer advises an ally on how to properly use a firearm. The arms dealer chooses an ally within 30 feet wielding a firearm. That ally can use a reaction to Interact to reload their firearm.

You Call That a Gun?interaction

The arms dealer seems unaffected by your attempts to threaten them. The arms dealer gains a +2 circumstance bonus to their Will DC against Intimidation checks while they're holding a firearm.

+2 to Sense Motivedefensive

Description

A seedy arms dealer has access to all kinds of deadly weapons and can quickly provide them to clients in need… for the right price, of course.


These lone wolves have an aura of mystery, bravado, and swagger.