Ash Giant

Level 11
Creature· giantLargeRemaster
AC 30
HP 240
Speed 30 ft.
Fort +23
Ref +18
Will +21
Perc +21
Size Large
Common
Languages common, jotun
Senses low-light-vision
Skills athletics +24, intimidation +21, survival +21, crafting +16, diplomacy +16
Recall Knowledge society DC 28

Attacks

Melee War Flail +24/+19/+14(disarm, magical, reach 10 ft., sweep, trip)
Damage: 2d10+13 bludgeoning
Effect: gore grinder
Melee Fist +24/+20/+16(agile, reach 10 ft., unarmed)
Damage: 2d4+13 bludgeoning
Ranged Piggy Clod +24/+19/+14 (range 40 ft.)(brutal)
Damage: 2d8+7 slashing + 5 splash slashing

Abilities

Vermin Empathyinteraction

The ash giant can ask questions of, receive answers from, and use the Diplomacy skill with insects, arachnids, and similar creatures.

+2 Status to All Saves vs. Diseasedefensive
Reactive Strikedefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Tumor Popdefensive

When the ash giant takes piercing damage while they have a swollen tumor, the tumor explodes automatically, with the effect of Blastboil.

Blastboiloffensive

The ash giant pops one of the massive, swollen pustules on their body. Each creature in a 15-foot cone takes 5d8 poison damage with a DC 29 reflex save. A creature that fails its save is also Sickened 1 (or Sickened 2 on a critical failure). This ability and tumor pop can't be used again until another tumor swells to a suitable size in 1d4 rounds.

Gore Grinderoffensive

Requirements The ash giant's last action was a successful war flail Strike

The ash giant wraps the chain of the flail around the target and grinds its flesh. The creature takes 2d8 slashing damage and 2d8 persistent bleed damage with a DC 30 fortitude save.

Tangle-Topple◆◆offensive

The ash giant makes a piggy clod Strike. If it hits, the target is tangled in ragged scrap. It's Immobilized, can't leave the ground, and falls to the ground if it's flying. This ends if the creature Escapes or the metal is Forced Open.

Description

Rugged and covered in pustules and sores from wandering harsh wastelands, ash giants dwell in the unwelcoming wilderness. Their lives are difficult, hardening them into utterly vicious, capricious, and cruel creatures. Their sadistic sense of humor and love for pranks makes them hated by almost all humanoids they encounter. Despite being crass and rough, ash giants are survivors above all, and they use their ingenuity to craft weapons, traps, harnesses for mounts, and tools. If the aim is cruelty, brutality, or a prank, an ash giant will find a way to craft the tools they need. Piggy clods are a favorite construction—contraptions of scrap iron and other metals rigged into a ball that explodes on impact.


Spread across the world, giants are as diverse as the isolated places they inhabit. A giant makes a big impression on the local environment, especially on smaller and weaker creatures.