Aspect of Insects

Level 20
Creature· beastUniqueGargantuanLegacy
AC 37
HP 420
Speed 60 ft.
Fort +39
Ref +30
Will +33
Perc +31
Size Gargantuan
Unique
Resistances acid 20, electricity 20, fire 20
Senses darkvision, tremorsense 60 ft. (imprecise)
Speeds 60 ft., burrow 60 ft., fly 40 ft.
Skills athletics +41
Recall Knowledge nature DC 50

Attacks

Melee Acid Maw +40/+35/+30(magical, reach 20 ft.)
Damage: 3d12+20 piercing + 3d6 acid
Melee Flame Maw +40/+35/+30(magical, reach 20 ft.)
Damage: 3d12+20 piercing + 3d6 fire
Melee Shock Maw +40/+35/+30(magical, reach 20 ft.)
Damage: 3d12+20 piercing + 3d6 electricity
Melee Leg +40/+36/+32(agile, magical, reach 15 ft.)
Damage: 3d10+20 piercing
Melee Tail Lash +40/+35/+30(magical, reach 30 ft.)
Damage: 4d10+20 slashing
Effect: knockdown

Abilities

Tremorsense (Imprecise) 60 feetinteraction

Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.

All-Around Visiondefensive

This monster can see in all directions simultaneously and therefore can't be flanked.

Key Weaknessdefensive

The King of Biting Ants has long used his force of will to keep his insectile form under control. It has a weakness to arcane spells and occult spells.

Partitioned Anatomydefensive

Trigger The Aspect of Insects would be Confused, Paralyzed, Slowed, or Stunned. Effect The Aspect of Insects confines the debilitating effect to a certain portion of its nervous system, ignoring the effect but causing a maw of its choice to go dormant for the effect's duration. That maw can't be used for a Strike or Breath Weapon during that time. This ability can't be used if all the Aspect of Insects' heads are dormant.

Spitting Ragedefensive

Trigger A creature scores a critical hit on the Aspect of Insects. Effect The Aspect of Insects' Breath Weapon recharges. It can use its Breath Weapon immediately as part of this reaction. It can't use this reaction again until it recharges its Breath Weapon naturally.

Breath Weapon◆◆offensive(primal)

The Aspect of Insects breathes a blast of energy from one of its three heads; each creature in the area must attempt a basic Reflex save. The Aspect of Insects can't use Breath Weapon again for 1d4 rounds. • Acid Maw (acid) 60-foot line of acid dealing 16d8 acid damage (DC 42 reflex save). • Flame Maw (fire) 60-foot cone of fire dealing 16d8 fire damage (DC 42 reflex save). • Shock Maw (electricity) 120-foot line of electricity dealing 16d8 electricity damage (DC 42 reflex save).

Pull Apart◆◆offensive

The Aspect of Insects makes two Strikes with different maws against the same target. If both hit, the target takes an extra (2d12+13) slashing damage, with a DC 42 fortitude save. On a critical failure, the creature is torn to pieces and dies. The Aspect of Insects' multiple attack penalty increases only after all the attacks are made.

Thrash◆◆offensive

The Aspect of Insects Strikes once against each creature in its reach. It can Strike up to once with each maw, once with its tail lash, and any number of times with its legs. Each attack takes a -2 circumstance penalty and counts toward the Aspect of Insects' multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks are made.

Trample◆◆◆offensive

Huge or smaller, leg, DC 42 reflex save The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Knockdownoffensive

Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.

Description

Fearsome centipede-like creatures, mukradis are three-headed predators with a devastating array of breath weapons. A Darklands version of the mukradi is rumored to exist. It's said these variant mukradis have black scales, and all of their heads spew a black, acidic goo that animates before being reabsorbed by the mukradis.

Traits