Asper Hajeri

Level 10
Creature· evilUniqueMediumLegacy
AC 29
HP 200
Speed 35 ft.
Fort +21
Ref +19
Will +21
Perc +21
Size Medium
Unique
evilfiendlawfulrakshasa
Resistances physical 10 (except piercing)
Weaknesses holy 10
Spells
Primal Innate Spells (DC 31, attack +23)
Languages common, diabolic, sakvroth
Senses darkvision
Skills nature +21, occultism +20, survival +20, intimidation +19, religion +18, society +18
Recall Knowledge religion DC 37

Attacks

Melee Wish Knife +23/+19/+15(agile, disarm, finesse, versatile S)
Damage: 2d6+10 piercing
Melee Claw +22/+18/+14(agile, finesse, magical, unarmed)
Damage: 2d8+10 slashing
Melee Fangs +20/+16/+12(agile, magical)
Damage: 2d12+10 piercing

Abilities

Elemental Auraoffensive(primal, stance)

Asper surrounds herself with the power of one of the elements under her control (air, fire, or water). If air, she gains resistance 10 to electricity damage and doubles her speed. If fire, she gains resistance 10 to fire damage. Any creature within 30 feet of her who receives fire damage receives an extra 2d10 persistent fire damage. If water, she gains resistance 10 to cold damage and fast healing 20. This aura persists until she is knocked Unconscious, she dismisses the aura, or she releases it via Elemental Burst.

Elemental Burstoffensive

Frequency once per round Effect Asper releases the elemental aura she currently holds, dealing 2d8 electricity (if air), 2d8 fire, or 2d8 cold (if water) damage. She cannot use elemental aura again for that element for 2 rounds.

Traits

Evil
Lawful