Assassin

Level 8
Creature· humanMediumRemaster
AC 26
HP 130
Speed 25 ft.
Fort +12
Ref +19
Will +14
Perc +16
Size Medium
Common
Languages common
Skills stealth +19, acrobatics +17, thievery +15, medicine +14, athletics +13, deception +12, society +12, diplomacy +10, intimidation +10
Recall Knowledge society DC 24

Attacks

Melee Rapier +20/+15/+10(deadly d8, disarm, finesse, magical)
Damage: 1d6+9 piercing
Melee Fist +19/+15/+11(agile, finesse, nonlethal, unarmed)
Damage: 1d4+9 bludgeoning
Ranged Composite Shortbow +20/+15/+10 (range 60 ft.)(deadly-2d10, magical, propulsive, reload 0 ft.)
Damage: 2d6+7 piercing

Abilities

Swift Sneakinteraction

The assassin can move their full speed when Sneaking.

Deny Advantagedefensive

The assassin isn't Off-Guard to creatures of 8th level or lower that are Hidden, Undetected, flanking or using Surprise Attack.

Nimble Dodgedefensive

Trigger The assassin is targeted with a melee or ranged attack by an attacker they can see. Effect The assassin gains a +2 circumstance bonus to AC against the triggering attack.

Assassin's Poisonoffensive(manipulate)

Requirements The assassin is wielding a piercing or slashing weapon and has a free hand

The assassin applies a poison to the weapon. That poison's DC is increased to 24 if it was lower.

Quick Drawoffensive

The assassin Interacts to draw a weapon, then Strikes with that weapon.

Sneak Attackoffensive

The assassin deals an extra 2d6 precision damage to Off-Guard creatures.

Surprise Attackoffensive

On the first round of combat, creatures that haven't acted yet are Off-Guard to the assassin.

Description

Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Many are members of assassins' guilds: organizations that accept contracts to kill in return for money, favors, or both.


In the underbelly of society, the lawless reign supreme.