Assassins' Guild Grenadier
Level 3Creature· chaoticMediumLegacy
AC 19
HP 45
Speed 25 ft.
Fort +9
Ref +12
Will +5
Perc +9
Size Medium
Common
Languages common
Skills crafting +10, stealth +10, society +9, acrobatics +7, thievery +7, deception +5
Recall Knowledge society DC 18
Attacks
Ranged Hand Crossbow +10/+5/+0 (range 60 ft.)(reload 1 ft.)
Damage: 1d6+5 piercing
Abilities
Infused Itemsinteraction
An assassins' guild grenadier carries 2 infused Acid Flask (Moderate), 2 infused Alchemist's Fire (Moderate), and 2 infused Frost Vial (Moderate). These items last for 24 hours, or until the next time they make their daily preparations.
Far Loboffensive
The grenadier's bombs have a range increment of 30 feet (instead of 20 feet).
Quick Bomber◆offensive
The grenadier draws an alchemical bomb with an Interact action and throws it as a ranged Strike.