Assassins' Guild Rogue

Level 1
Creature· humanMediumLegacy
AC 17
HP 17
Speed 25 ft.
Fort +6
Ref +8
Will +4
Perc +7
Size Medium
Common
Languages common
Skills survival +8, acrobatics +6, nature +6, stealth +6, athletics +5, diplomacy +4
Recall Knowledge society DC 15

Attacks

Melee Shortsword +7/+3/-1(agile, finesse, versatile S)
Damage: 1d6+2 piercing
Ranged Blowgun +8/+4/+0 (range 20 ft.)(agile, nonlethal, reload 1 ft.)
Damage: 1 piercing
Effect: giant centipede venom

Abilities

Hidden Movementoffensive

If the assassins' guild rogue starts its turn undetected by a creature or Hidden from it, that creature is Off-Guard against the rogue's attacks until the end of the rogue's turn.

Sneak Attackoffensive

The assassins' guild rogue deals an extra 1d6 precision damage to Off-Guard creatures.