Astronomer

Level 2
Creature· humanMediumRemaster
AC 15
HP 23
Speed 25 ft.
Fort +6
Ref +5
Will +9
Perc +10
Size Medium
Common
Spells
Arcane Prepared Spells (DC 17, attack +9)
Languages common
Skills arcana +8, occultism +8
Recall Knowledge society DC 16

Attacks

Melee Staff +7/+2/-3(two-hand 1d8)
Damage: 1d4+4 bludgeoning
Melee Fist +8/+4/+0(agile, finesse, nonlethal, unarmed)
Damage: 1d4+4 bludgeoning

Abilities

Living Sextantinteraction

If the astronomer is able to see the night sky, they can Sense Direction using Astronomy Lore.

Reject Mythdefensive

Trigger A creature within 30 feet Casts a Spell or uses an ability with the fortune or misfortune trait Effect The astronomer's rejection of such fantasy becomes manifest. The astronomer attempts to counteract the triggering effect with a counteract modifier of +9 and a counteract rank of 1.

Description

Different cultures have created stories about the hows and whys of the universe, if things exist beyond the stars, and if the gods manipulate the heavenly bodies. But astronomers aren't interested in folktales—they desire truth.


True power comes from knowledge—the power to shape the growth of kingdoms by mere whispers, stay three steps ahead of adversaries, or even know which flora is best for creating untraceable poisons.