Bargott

Level 3
Creature· chaoticUniqueMediumLegacy
AC 18
HP 70
Speed 35 ft.
Fort +8
Ref +11
Will +7
Perc +9
Size Medium
Unique
chaoticevilfeynymphplant
Immunities emotion
Weaknesses cold iron 5
Spells
Primal Innate Spells (DC 17, attack +9)
Languages common, elven, fey
Senses darkvision
Skills intimidation +11, nature +11, stealth +11, athletics +10, acrobatics +9, survival +9
Recall Knowledge nature DC 28

Attacks

Melee Blighted Branch +11/+6/+1(finesse, magical, reach 10 ft.)
Damage: 1d10+7 bludgeoning
Effect: draining impact
Melee Claw +11/+7/+3(agile, finesse, magical, unarmed)
Damage: 1d8+7 slashing

Abilities

Constant Spellsinteraction

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Draining Impactoffensive(primal)

When Bargott hits a creature with his blighted branch Strike, the creature must attempt a DC 20 fortitude save. Whatever the result, the creature is immune to Bargott's draining impact for 24 hours. Success The creature is unaffected. Failure The creature is Drained 1. Critical Failure The creature is Drained 2.

Impart Anguish◆◆offensive(mental, primal, visual)

Bargott twists his face into a visage of utter agony, sharing his anguish with those who gaze upon him. Creatures in a 15-foot cone take 3d6 mental damage (DC 19 will). On a critically failed save, the creature is also Stupefied 1 for 1 round.

Traits

Chaotic
Evil