Barkeep

Level 1
Creature· humanMediumLegacy
AC 14
HP 25
Speed 25 ft.
Fort +7
Ref +3
Will +6
Perc +6
Size Medium
Common
Languages common
Skills diplomacy +8, athletics +6, deception +6, performance +6, society +5, thievery +3
Recall Knowledge society DC 15

Attacks

Melee Sap +6/+2/-2(agile, nonlethal)
Damage: 1d6+3 bludgeoning
Melee Fist +6/+2/-2(agile, nonlethal, unarmed)
Damage: 1d4+3 bludgeoning
Melee Pewter Mug +3/-2/-7(thrown 10 ft.)
Damage: 1d4+3 bludgeoning

Abilities

Bar Brawleroffensive

The barkeep has been in enough bar fights to know how to throw a few punches. When fighting in their bar and making a nonlethal attack, the barkeep gains a +1 circumstance bonus to attack rolls and deals an additional 1d4 damage.

Barkeep's Advice◆◆◆offensive(auditory, fortune, linguistic, mental)

Frequency once per day Effect The barkeep gives some pertinent advice to a single creature other than themself. For 24 hours, when that creature fails a skill check or saving throw, they can recall this advice and reroll the check, using the second result instead. Once that creature uses this ability, its effect ends. A creature that receives the Barkeep's Advice is temporarily immune to the ability for 1 month.

Description

Barkeeps are often friends and mentors within a community, lending an ear while supplying libations. The best barkeeps have some talent for storytelling and passing on valuable advice.


Countless adventures begin in a tavern or a pub. Maybe it's because such places attract the risk-prone, or maybe it's because everyone needs a little liquid courage before they decide to take on a group of rampaging ogres.