Biloko Reaver

Level 10
Creature· chaoticUncommonSmallLegacy
AC 29
HP 175
Speed 20 ft.
Fort +19
Ref +21
Will +19
Perc +19
Size Small
Uncommon
chaoticevilfey
Spells
Primal Innate Spells (DC 26, attack +18)
1st Charm
Languages common, fey
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +22, survival +21, intimidation +19, stealth +19, crafting +16
Recall Knowledge nature DC 29

Attacks

Melee Maul +23/+18/+13(magical, shove)
Damage: 2d12+12 bludgeoning
Melee Jaws +22/+17/+12(unarmed)
Damage: 2d8+12 piercing
Melee Spear +22/+17/+12(thrown 20 ft.)
Damage: 1d6+12 piercing

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Inspired Feastoffensive(emotion, mental)

If a biloko feasts on a human corpse for 1 minute or more, they gain a +1 status bonus to attack rolls and a +2 status bonus to damage rolls for 1 hour.

Terrifying Roaroffensive(auditory, emotion, fear, mental)

The biloko reaver unleashes a frightful roar. Any non-biloko within 30 feet must succeed at a DC 29 will save or become Frightened 1 (Frightened 3 on a critical failure). Those who critically succeed are temporarily immune for 1 minute.

Traits

Chaotic
Evil