Blackfingers Acolyte

Level 6
Creature· evilUncommonMediumLegacy
AC 24
HP 95
Speed 25 ft.
Fort +11
Ref +16
Will +16
Perc +16
Size Medium
Uncommon
Spells
Divine Prepared Spells (DC 24, attack +17)
Cleric Domain Spells (DC 24, attack +17)
Languages common
Skills religion +16, stealth +16, thievery +16, acrobatics +14, intimidation +14, diplomacy +12
Recall Knowledge society DC 24

Attacks

Melee Dagger +15/+11/+7(agile, finesse, magical, versatile S)
Damage: 1d4+6 piercing
Ranged Hand Crossbow +14/+9/+4 (range 60 ft.)(reload 1 ft.)
Damage: 1d6 piercing
Effect: bolts

Abilities

Cast Downoffensive

When the acolyte casts Harm to damage one creature, that creature is knocked Prone if it takes any damage from the spell. If the creature critically fails its save against the spell, it also takes a –10-foot status penalty to its Speed for 1 minute.

Sneak Attackoffensive

The acolyte deals an additional 2d6 precision damage to Off-Guard creatures.

Traits