Blackfingers Acolyte
Level 6Creature· evilUncommonMediumLegacy
AC 24
HP 95
Speed 25 ft.
Fort +11
Ref +16
Will +16
Perc +16
Size Medium
Uncommon
Spells
Divine Prepared Spells (DC 24, attack +17)
3rd Blindness, Heroism, Vampiric Touch; 2nd Augury, Invisibility, Spiritual Weapon; 1st Bane, Fear, Harm, Illusory Disguise; Cantrips Chill Touch, Divine Lance, Guidance, Light, Shield
Cleric Domain Spells (DC 24, attack +17)
1st Sudden Shift
Languages common
Skills religion +16, stealth +16, thievery +16, acrobatics +14, intimidation +14, diplomacy +12
Recall Knowledge society DC 24
Attacks
Ranged Hand Crossbow +14/+9/+4 (range 60 ft.)(reload 1 ft.)
Damage: 1d6 piercing
Effect: bolts
Abilities
Cast Down◆offensive
When the acolyte casts Harm to damage one creature, that creature is knocked Prone if it takes any damage from the spell. If the creature critically fails its save against the spell, it also takes a –10-foot status penalty to its Speed for 1 minute.
Sneak Attackoffensive
The acolyte deals an additional 2d6 precision damage to Off-Guard creatures.