Blade Mercenary
Level 9Attacks
Abilities
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
When the mercenary rolls a successful Will save against a fear effect, they get a critical success instead. When the mercenary gains the Frightened condition, reduce its value by 1.
Trigger The monster has its shield raised and takes damage from a physical attack. Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
The mercenary treats falls as 25 feet shorter.
Frequency once per round Effect The monster makes a melee Strike. This counts as two attacks when calculating the monster's multiple attack penalty. If this Strike hits, the monster deals an extra die of weapon damage.
The mercenary Interacts to draw or stow a weapon, then Interacts to draw or stow a weapon. The mercenary can instead Raise a Shield instead of either Interact action.