Bloody Barber Ruffian

Level 2
Creature· evilMediumLegacy
AC 18
HP 32
Speed 25 ft.
Fort +9
Ref +8
Will +6
Perc +8
Size Medium
Common
Languages common
Skills athletics +7, intimidation +6, stealth +6
Recall Knowledge society DC 16

Attacks

Melee Club +9/+5/+1(agile, sweep)
Damage: 1d6+5 bludgeoning
Melee Club +8/+3/-2(thrown 10 ft.)
Damage: 1d6+5 bludgeoning
Ranged Sling +8/+3/-2 (range 50 ft.)(propulsive, reload 1 ft.)
Damage: 1d6+5 bludgeoning

Abilities

Attack of Opportunitydefensive

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Brutal Beatingoffensive

The ruffian's brutality shakes foes' confidence. When the ruffian deals damage on a critical hit, the target is Frightened 1, and the ruffian can knock the target up to 10 feet away (this is forced movement).

Snagging Strikeoffensive

Trigger The ruffian has one hand free, and its target is within reach of that hand. Effect The ruffian makes a melee Strike while keeping one hand free. If this Strike hits, the target is Off-Guard until the start of the ruffian's next turn or until it leaves the ruffian's reach, whichever comes first.

Sneak Attackoffensive

The ruffian deals an extra 1d6 precision damage to Off-Guard creatures.

Description

Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

Traits