Bloody Barber Thief

Level 5
Creature· evilUncommonMediumLegacy
AC 22
HP 75
Speed 30 ft.
Fort +9
Ref +13
Will +11
Perc +11
Size Medium
Uncommon
Languages common
Skills stealth +13, thievery +13, acrobatics +11, deception +10, athletics +9, society +8
Recall Knowledge society DC 22

Attacks

Melee Shortsword +14/+10/+6(agile, finesse, versatile S)
Damage: 2d6+6 piercing
Melee Sap +11/+7/+3(agile, nonlethal)
Damage: 1d6+4 bludgeoning
Ranged Composite Shortbow +14/+9/+4 (range 60 ft.)(deadly d10, propulsive, reload 0 ft.)
Damage: 1d6+4 piercing

Abilities

+1 Circumstance to All Saves vs. Trapsdefensive
Deny Advantagedefensive

The thief isn't off-guard to creatures of 5th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.

Nimble Dodgedefensive

Trigger The thief is targeted with a melee or ranged attack by an attacker it can see. Effect The thief gains a +2 circumstance bonus to AC against the triggering attack.

Mobilityoffensive

When the thief Strides half their speed or less, that movement does not trigger reactions.

Sneak Attackoffensive

The thief deals 1d6 extra precision damage to Off-Guard creatures.

Surprise Attackoffensive

On the first round of combat, if the thief rolls Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to them.

Description

Burglars specialize in breaking and entering to rob homes and businesses. These criminals focus on gaining access to secure buildings and bypassing traps and other security measures while remaining undetected all the while.


Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illegal ventures.

Traits