Blue Viper (Level 20)

Level 20
Creature· evilUniqueSmallLegacy
AC 44
HP 366
Speed 25 ft.
Fort +30
Ref +36
Will +33
Perc +33
Size Small
Unique
Immunities poison
Languages goblin, taldane, tien, ysoki
Senses low-light-vision
Skills acrobatics +35, stealth +35, thievery +33, athletics +29, deception +28, diplomacy +26
Recall Knowledge society DC 50

Attacks

Melee Shortsword +38/+34/+30(agile, finesse, magical, versatile S)
Damage: 4d6+11 piercing
Ranged Major Acid Flask +38/+33/+28 (range 20 ft.)(acid, alchemical, bomb, consumable, splash)
Damage: 1 acid + 4d6 persistent acid + 4 splash acid
Ranged Major Tanglefoot Bag +38/+33/+28 (range 20 ft.)(alchemical, bomb, consumable, fire, splash)
Damage: 0 bludgeoning
Ranged Major Bottled Lightning +38/+33/+28 (range 20 ft.)(alchemical, bomb, consumable, electricity, splash)
Damage: 4d6 electricity + 4 splash electricity
Ranged Major Frost Vial +38/+33/+28 (range 20 ft.)(alchemical, bomb, cold, consumable, splash)
Damage: 4d6 cold + 4 splash cold
Ranged Major Thunderstone +38/+33/+28 (range 20 ft.)(alchemical, bomb, consumable, sonic, splash)
Damage: 4d4 sonic + 4 splash sonic
Ranged Hidden Cheek Needles +35/+30/+25 (range 10 ft.)(concealable)
Damage: 9 piercing
Effect: black lotus extract, tears of death

Abilities

Infused Itemsinteraction

Blue Viper carries the following infused items: 3 Acid Flask (Major) 5 Black Lotus Extract 3 Bottled Lightning (Major) 4 Elixir of Life (True) 3 Frost Vial (Major) 2 Mindfog Mist 3 Oblivion Essence 3 Tanglefoot Bag (Major) 5 Tears of Death 2 Thunderstone (Major) These items last for 24 hours, or until the next time Blue Viper makes his daily preparations.

+3 status to all saves vs. transmutationdefensive
Poisoned Coatdefensive

Trigger A creature adjacent to Blue Viper hits him with a melee unarmed Strike. Effect The triggering creature is exposed to Dragon Bile. This consumes the poison, and Blue Viper can't use Poisoned Coat again until he spends 10 minutes applying one dose of contact or injury poison to his clothing.

Pinpoint Poisoneroffensive

When Blue Viper successfully Strikes an Off-Guard creature with a poisoned weapon or exposes an off-guard creature to an inhaled poison, the creature takes a –2 circumstance penalty to its initial save against that poison. Effect: Pinpoint Poisoner

Plum Rain Deluge◆◆◆offensive(certain-kill)

Frequency once per round Effect Blue Viper accelerates the flow of time so his poisons run their course faster. He Interacts to draw a contact poison and throws it in the air, where it showers down in a 20-foot burst within 60 feet. All creatures in the burst are automatically exposed to the poison, bypassing any onset time, and each creature must attempt a saving throw against that poison. If a creature fails, the duration of any beneficial spells or effects affecting the creature are reduced by 3 rounds (or by 6 rounds on a critical failure).

Poison Sprayoffensive

Requirements Blue Viper is holding a contact or injury poison.

Blue Viper swigs the poison and sprays it out of his mouth, affecting a 15-foot cone. Blue Viper isn't exposed to the poison. All creatures in the cone are immediately exposed to the poison and each creature must attempt a Fortitude save against the poison.

Potent Poisoneroffensive

Blue Viper's infused poisons have a DC of 47.

Quick Applicationoffensive

Blue Viper Interacts to draw an injury poison and applies it to a weapon he is holding.

Quick Bomberoffensive

Blue Viper Interacts to draw a bomb, then Strikes with it.

Toxic Escape◆◆offensive

Blue Viper Interacts to draw an inhaled poison, deploys the poison in a smoke cloud that provides concealment in a 5-foot emanation, then Sneaks up to his Speed. He is not exposed to the inhaled poison.

Traits