Bodyguard

Level 1
Creature· humanMediumRemaster
AC 16
HP 25
Speed 25 ft.
Fort +8
Ref +7
Will +4
Perc +8
Size Medium
Common
Languages common
Skills athletics +7, intimidation +6, society +2
Recall Knowledge society DC 15

Attacks

Melee Fist +7/+3/-1(agile, nonlethal, unarmed)
Damage: 1d4+4 bludgeoning
Melee Greatclub +7/+2/-3(backswing, shove)
Damage: 1d10+4 bludgeoning
Melee Sap +7/+3/-1(agile, nonlethal)
Damage: 1d6+4 bludgeoning
Ranged Sling +5/+0/-5 (range 50 ft.)(propulsive, reload 1 ft.)
Damage: 1d6+2 bludgeoning

Abilities

Bodyguard's Reprisaldefensive

Trigger A creature attacks the subject of bodyguard's defense Effect The bodyguard makes a Strike against the triggering creature.

Bodyguard's Defenseoffensive

The bodyguard grants an adjacent ally a +2 circumstance bonus to AC. This lasts until the start of the bodyguard's next turn or until the ally is no longer adjacent, whichever comes first. Effect: Bodyguard's Defense

Description

Hired to protect someone famous or powerful, bodyguards use intimidation, quick wits, and martial skill to keep their charges safe. Such mercenaries might be auxiliaries to a noble's personal guards, but with special directives to safeguard their patrons.


Whether they're hired to wage war, protect a caravan, or infiltrate an impenetrable fortress, there's ample work for mercenaries all over Golarion.