Boggard Cultist

Level 8
Creature· amphibiousRareMediumLegacy
AC 27
HP 135
Speed 20 ft.
Fort +14
Ref +17
Will +18
Perc +16
Size Medium
Rare
Spells
Languages boggard, chthonian, common
Senses darkvision
Speeds 20 ft., swim 25 ft.
Skills medicine +18, intimidation +17, religion +17, stealth +17, athletics +16, nature +15, performance +15
Recall Knowledge society DC 29

Attacks

Melee Tongue +16/+11/+6(reach 10 ft.)
Effect: tongue grab
Melee Whip +18/+13/+8(disarm, finesse, magical, nonlethal, reach 10 ft., trip)
Damage: 2d6+8 slashing
Ranged Blowgun +17/+13/+9 (range 20 ft.)(agile, nonlethal, reload 1 ft.)
Damage: 1 piercing
Effect: giant wasp venom

Abilities

Gogunta's Croakoffensive(auditory, divine, emotion, fear, mental)

The boggard cultist unleashes a terrifying croak. Any non-boggard within 30 feet must attempt a DC 25 will save. Critical Success The creature is temporarily immune to Gogunta's Croak for 1 minute. Success The creature is Frightened 1 Failure The creature is Frightened 2. Critical Failure The creature is Frightened 3 and is also Fleeing during their next turn.

Swamp Strideoffensive

A boggard cultist ignores difficult terrain caused by swamp terrain features.

Tongue Graboffensive

If the boggard cultist hits a creature with its tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 25 and dealing at least 10 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

Description

Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.

Traits