Boggard Cultist

Level 8
Creature· amphibiousRareMediumLegacy
AC
27
HP
135
Speed
20 ft.
Perception
+16
Fort
+14
Ref
+17
Will
+18
Languages boggard, chthonian, common
Senses darkvision
Skills medicine +18, intimidation +17, religion +17, stealth +17, athletics +16, nature +15, performance +15
Other Speeds swim 25 ft.
Recall Knowledge DC 29 (society)

Attacks

Melee Tongue +16 (reach 10 ft.)
Melee Whip +18 (disarm, finesse, magical, nonlethal, reach 10 ft., trip), Damage 2d6+8 slashing
Melee Blowgun +17 (agile, nonlethal, reload 1 ft.), Damage 1 piercing

Abilities

Gogunta's Croak

The boggard cultist unleashes a terrifying croak. Any non-boggard within 30 feet must attempt a DC 25 will save.


Critical Success The creature is temporarily immune to Gogunta's Croak for 1 minute.

Success The creature is Frightened 1

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 3 and is also Fleeing during their next turn.

Swamp Stride

A boggard cultist ignores difficult terrain caused by swamp terrain features.

Tongue Grab

If the boggard cultist hits a creature with its tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 25 and dealing at least 10 slashing damage. Though this doesn't deal any damage to the boggard, it prevents it from using its tongue Strike until it regrows its tongue, which takes a week.

Boggards are aggressive humanoid amphibians that thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develops arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare-everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.