Boggard Warrior

Level 2
Creature· amphibiousMediumRemaster
AC
17
HP
38
Speed
20 ft.
Perception
+8
Fort
+10
Ref
+5
Will
+8
Languages boggard
Senses darkvision
Skills athletics +8, stealth +6, intimidation +5
Other Speeds swim 25 ft.
Recall Knowledge DC 16 (society)

Attacks

Melee Club +10, Damage 1d6+6 bludgeoning
Melee Tongue +10 (reach 10 ft.)
Melee Javelin +6 (thrown 30 ft.), Damage 1d6+4 piercing
Melee Club +6 (thrown 10 ft.), Damage 1d6+6 bludgeoning

Abilities

Swamp Passage

A boggard warrior ignores difficult terrain caused by swamp terrain features.

Terrifying Croak

The boggard warrior unleashes a terrifying croak. Any non-boggard within 30-foot area becomes Frightened 1 unless they succeed at a DC 18 will save; those who critically succeed are temporarily immune for 1 minute.

Tongue Grab

If the boggard warrior hits a creature with their tongue, that creature becomes Grabbed by the boggard. Unlike with a normal Grab, the creature isn't Immobilized, but it can't move beyond the reach of the boggard's tongue. A creature can sever the tongue by hitting AC 15 and dealing at least 3 slashing damage. Though this doesn't deal any damage to the boggard, it prevents them from using their tongue Strike until they regrow their tongue, which takes a week.

Boggard warriors exalt single combat and prefer to fight alone so that no one can contest their kills. They have been known to pursue enemies who flee combat with a single-mindedness that seems almost supernatural.


Boggards are aggressive humanoid amphibians who thrive in swamps, marshes, and even some rain forests. Boggards hatch from eggs into tadpoles, fiercely competing for food and even consuming their siblings in that struggle. Over 3 years, the surviving boggards develop arms, legs, and lungs while learning the rudiments of hunting, crafts, and warfare—everything needed to survive in their might-makes-right society. At the top of most boggard hierarchies lords a hulking swampseer imbued with sinister divine magic.