Burning Mammoth Commando

Level 7
Creature· evilRareMediumLegacy
AC 25
HP 120
Speed 25 ft.
Fort +17
Ref +15
Will +13
Perc +15
Size Medium
Rare
Languages hallit
Skills stealth +17, acrobatics +15, athletics +15, survival +15
Recall Knowledge society DC 28

Attacks

Melee Hatchet +18/+14/+10(agile, magical, sweep)
Damage: 1d6+8 slashing
Melee Hatchet +18/+14/+10(agile, magical, sweep, thrown 10 ft.)
Damage: 1d6+8 slashing

Abilities

Evasiondefensive

When the commando rolls a success on a Reflex save, they get a critical success instead.

Spurred by Deathdefensive

Trigger An ally within 30 feet reduces a creature to 0 HP Effect The commando Interacts to draw a weapon, Steps, Strides, or uses Hunt Prey.

Cruel Cutteroffensive

Burning Mammoth commandos ably carve flesh and wood with their axes. An axe the commando uses gains the reach trait and deals an additional 1d6 damage (included in the hatchet Strikes above).

Hunt Preyoffensive(concentrate)

The commando designates a single creature they can see and hear, or one they're Tracking, as their prey. The commando gains a +2 circumstance bonus to Perception checks to Seek their prey and to Survival checks to Track their prey. The first time the commando hits their designated prey in a round, they deal an additional 1d8 precision damage. The commando also ignores the penalty for making ranged attacks within the second range increment when attacking their prey. These effects last until the commando uses Hunt Prey again.

Traits