Bythos

Level 16
Creature· aeonUncommonLargeRemaster
AC 39
HP 245 (regeneration 15 (deactivated by spirit))
Speed 0 ft.
Fort +25
Ref +26
Will +30
Perc +30
Size Large
Uncommon
Weaknesses spirit 15
Spells
Divine Innate Spells (DC 37, attack +27)
Senses darkvision
Speeds 0 ft., fly 35 ft.
Skills athletics +32, nature +30, religion +30, arcana +29, occultism +29, stealth +26, deception +25, intimidation +25
Recall Knowledge arcana DC 37

Attacks

Melee Fist +32/+27/+22(magical, reach 10 ft., unarmed)
Damage: 3d8+16 bludgeoning + 2d8 cold

Abilities

Envisioninginteraction

When a bythos conveys information, it does so wordlessly through psychic projections. This acts as Telepathy with a range of 100 feet but is understandable to all creatures regardless of whether they have a language. The meaning to non-aeons can be vague and is often mysterious. A bythos can use this ability to communicate flawlessly with any other aeon on the same plane.

+1 Status to All Saves vs. Magicdefensive
Regeneration 15 (Deactivated by Spirit)defensive

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Confusing Gazedefensive(aura, divine, emotion, incapacitation, mental, visual)

30 feet. A creature that ends its turn in the aura must attempt a DC 34 will save. If it fails, it's Confused for 1 round (or 1d4 rounds on a critical failure).

Temporal Reversiondefensive(fortune)

Trigger The bythos fails or critically fails a check Frequency once per day Effect The bythos rerolls the triggering check and takes the better result.

Aging Strikes◆◆offensive(divine)

The bythos make two fist Strikes against a single target. If both Strikes hit, the target attempts a DC 37 fortitude save. Creatures that don't get weaker with age or don't age are immune (GM's discretion). If a creature becomes clumsy 4, drained 4, and enfeebled 4 due to Aging Strikes, it dies of old age. Success The creature is unaffected. Failure The creature becomes Clumsy 1, Drained 1, and Enfeebled 1, or increases each of these conditions by 1. This effect is cumulative with other aging strikes from bythoses, to a maximum of clumsy 4, drained 4, and enfeebled 4. Critical Failure As failure, but the creature becomes Clumsy 2, Drained 2, and Enfeebled 2, or increases these conditions by 2.

Focused Gazeoffensive(concentrate)

The bythos focuses its gaze on a creature it can see within 30 feet. The target must attempt a save against the bythos's confusing gaze. A bythos can't use this ability against the same creature more than once per turn.

Temporal Flurry◆◆offensive

The bythos makes four fist Strikes. Its multiple attack penalty increases normally with each attack.

Temporal Strike◆◆offensive(divine, incapacitation, teleportation)

The bythos touches a creature or object to displace it from time. The target attempts a DC 37 fortitude save. Critical Success The target is unaffected. Success Time flows around the target; the target is Slowed 1 for 1 round. Failure The target disappears from the present moment and reappears in the same location 1d4 rounds later as if no time had passed for it. If a creature or object occupies that space when the target returns, the target appears in the closest available space to its original location. Critical Failure As failure, but the target is Slowed 1 for an extra 1d4 rounds after it returns.

Description

The bythos is a guardian of space and time and ever seeks those who misuse planar and temporal magic. A bythos is a roughly humanoid creature with four arms and a body made of swirling clouds and mist. Despite their appearance, their body feels like dry stone. A bythos seeks out paradoxes caused by irresponsible planar or dimensional travelers and repairs breaches where the barriers between planes have become thin or damaged. If the mortals responsible remain in the area and cannot be convinced to cease their activities, the bythos has no qualms about removing them. Using their ability to manipulate time, a bythos might cause an opponent to quickly die of old age as time speeds up around them or cause a target to disappear from time and space.