Carman Rajani

Level 6
Creature· evilUniqueMediumLegacy
AC 24
HP 95
Speed 25 ft.
Fort +13
Ref +17
Will +10
Perc +12
Size Medium
Unique
Languages common
Skills acrobatics +15, stealth +15, thievery +15, athletics +14, intimidation +14, deception +12, society +10
Recall Knowledge society DC 32

Attacks

Melee Longsword +17/+12/+7(magical, versatile P)
Damage: 2d8+8 slashing
Melee Light Hammer +16/+12/+8(agile)
Damage: 1d6+4 bludgeoning
Melee Light Hammer +17/+13/+9(agile, thrown 20 ft.)
Damage: 1d6+4 bludgeoning

Abilities

Skillful Catchdefensive

Trigger Carman is targeted with a ranged attack by a thrown weapon and has a hand free Effect Carman gains a +2 circumstance bonus to his AC against the triggering attack. If the attack misses, Carman catches the weapon and can immediately make a ranged Strike with it.

Sneak Attackoffensive

Carman deals an extra 2d6 precision damage to Off-Guard creatures.

Sudden Throwoffensive(flourish)

Carman quickly draws a thrown weapon and makes a ranged Strike with it. His target must succeed at a DC 22 perception check or be caught Off-Guard by the attack.

Surprise Attackeroffensive

On the first round of combat, creatures that haven't acted yet are Off-Guard to Carman.

Traits