Carman Rajani
Level 6Creature· evilUniqueMediumLegacy
AC 24
HP 95
Speed 25 ft.
Fort +13
Ref +17
Will +10
Perc +12
Size Medium
Unique
Languages common
Skills acrobatics +15, stealth +15, thievery +15, athletics +14, intimidation +14, deception +12, society +10
Recall Knowledge society DC 32
Attacks
Abilities
Skillful Catch↺defensive
Trigger Carman is targeted with a ranged attack by a thrown weapon and has a hand free Effect Carman gains a +2 circumstance bonus to his AC against the triggering attack. If the attack misses, Carman catches the weapon and can immediately make a ranged Strike with it.
Sneak Attackoffensive
Carman deals an extra 2d6 precision damage to Off-Guard creatures.
Carman quickly draws a thrown weapon and makes a ranged Strike with it. His target must succeed at a DC 22 perception check or be caught Off-Guard by the attack.
Surprise Attackeroffensive
On the first round of combat, creatures that haven't acted yet are Off-Guard to Carman.