Chaos Gulgamodh
Level 21Attacks
Abilities
Chaos Gulgamodh's body—including the appendages it uses to make melee Strikes—is made of adamantine.
Chaos Gulgamodh unleashes a salvo of explosive blasts in a 30-foot cone. Creatures in the area take (10d10+20) fire damage (DC 43 reflex save). On a failed save, a creature is subjected to a Warpwave effect. On a critically failed save, a creature is Stunned 1. Chaos Gulgamodh can't use Cannon Fusillade again for 1d4 rounds.
Huge or smaller, foot, DC 43 reflex The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry Effect The monster attempts to Trip the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.