Charmed Crab

Level 1
Creature· animalUncommonMediumLegacy
AC 17
HP 16
Speed 25 ft.
Fort +6
Ref +9
Will +7
Perc +7
Size Medium
Uncommon
Resistances physical 2 (except bludgeoning)
Speeds 25 ft., swim 15 ft.
Skills acrobatics +7, stealth +7, athletics +6
Recall Knowledge nature DC 17

Attacks

Melee Claw +10/+5/+0(unarmed)
Damage: 1d6+3 slashing
Effect: grab

Abilities

Scuttleinteraction

Trigger A creature that the giant crab can see targets the crab with an attack Effect The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the crab can Stride up to its speed in a straight line as part of the reaction.

Vulnerable to Pronedefensive

If a creature critically succeeds at a check to Trip the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab flipped onto its back has a particularly hard time defending itself; instead of taking the normal -2 circumstance penalty to AC for being Off-Guard, it takes a -4 circumstance penalty to AC.

Constrictoffensive

(1d4+3) bludgeoning damage, DC 17 fortitude save The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Graboffensive

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty. The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.