Charn Scarnetti

Level 3
Creature· humanUniqueMediumLegacy
AC 18
HP 45
Speed 25 ft.
Fort +6
Ref +10
Will +11
Perc +11
Size Medium
Unique
Languages common
Skills deception +10, diplomacy +10, intimidation +9
Recall Knowledge society DC 28

Attacks

Melee Rapier +12/+7/+2(deadly d8, disarm, finesse)
Damage: 1d6+5 piercing
Melee Fist +12/+8/+4(agile, finesse, nonlethal, unarmed)
Damage: 1d4+5 bludgeoning
Melee Ghostly Hatchet +22/+18/+14(agile, finesse, magical)
Damage: 1d6 persistent bleed + 2d6+11 void

Abilities

Lip Readeroffensive

After years of sticking their nose where it doesn't belong, the noble has learned to read lips from afar, with the effects of the Read Lips feat.

Noble's Ruseoffensive

Frequency Once per round Effect The noble Feints. On a success, the noble Strikes the target.

Sneak Attackoffensive

The noble deals 1d6 extra precision damage to Off-Guard creatures.

Description

Envied by many and detested by still others, nobles exude confidence and gentility. Gossip and gambling are often nobles' favorite pastimes. Day-to-day life for a noble is often a mixture of business and leisure, and to an onlooker, such a lifestyle can appear to be nothing more than a string of meals, parties, and game halls. However, despite what some might believe, life as a noble is often quite dangerous and requires far more intellect than it would appear-along with a healthy dose of suspicion.


Though adventurers travel through perilous dungeons and across treacherous wilderness, sometimes the most dangerous place they can end up is in a noble court.