Chelaxian Rogue

Level 6
Creature· humanMediumRemaster
AC 24
HP 94
Speed 25 ft.
Fort +10
Ref +16
Will +15
Perc +16
Size Medium
Common
Languages common, dwarven, elven, gnomish, halfling
Skills deception +17, society +16, stealth +16, diplomacy +15, performance +15, thievery +14
Recall Knowledge society DC 22

Attacks

Melee Dagger +16/+12/+8(agile, finesse, magical, versatile S)
Damage: 1d4+4 piercing
Melee Dagger +16/+12/+8(agile, magical, thrown 10 ft., versatile S)
Damage: 1d4+4 piercing
Melee Fist +15/+11/+7(agile, finesse, nonlethal, unarmed)
Damage: 1d4+4 bludgeoning

Abilities

Unnoticeable Guileinteraction

The Chelaxian rogue is an expert at maintaining perfect stillness and blending into their surroundings. Each non-ally creature who has not been targeted by or subject to an attack or effect made by the Chelaxian rogue must, at the start of their turn, succeed at a DC 26 will save (DC 27 will in dungeon environments while the Chelaxian rogue is wearing their camouflage suit) or the Chelaxian rogue becomes Hidden to them. This effect ends if the Chelaxian rogue moves without Sneaking or takes any hostile action against the non-ally creature. This does not prevent a creature from making Perception checks to Seek, making the rogue Observed as normal on a success.

+2 to Perception to Detect Snares and Hazardsdefensive
Devilish Feintoffensive

When the Chelaxian rogue successfully Feints, the target is Off-Guard against the Chelaxian rogue's weapon attacks until the end of the Chelaxian rogue's next turn. On a critical success, the target is off-guard against all weapon attacks for that time, not just the Chelaxian rogue's.

Sneak Attackoffensive

The Chelaxian rogue deals an additional 3d6 precision damage to Off-Guard creatures.

Strike of Terror◆◆offensive

Requirements The Chelaxian rogue is Hidden from the target of this ability

The Chelaxian rogue makes a Strike with a dagger. If they hit and deal damage, the damaged creature is Frightened 1 (or Frightened 2 on a critical hit).