Churning Lava (1-2)

Level 1Hazard (Complex)
HazardUncommonMediumLegacy
AC 0
HP 0
Speed 0 ft.
Fort +0
Ref +0
Will +0
Perc +0
Size Medium
Uncommon
Complex Hazard
Stealth +9
Disable DC 14 nature or DC 14 survival or DC 17 thievery to clear your square and all adjacent squares of the mold; the churning lava does not target creatures in cleared squares with its spatter attack, but the hazard is not destroyed until every square has been cleared of mold.
Recall Knowledge arcana DC 17

Attacks

Melee Spatter +9/+4/-1
Damage: 1d4+3 fire
Effect: solidifying lava

Abilities

Boil

Trigger A creature disturbs the mold, typically by walking through it --- Effect The hazard makes a spatter attack against the triggering creature, and then rolls initiative as the lava begins to bubble.

Solidifying Lava

The target must attempt a DC 17 reflex save as the lava rapidly cools and solidifies. On a critical hit, use the outcome for one degree of success worse than the result of the save. Success The lava slides off the target with no additional effect. Failure The target becomes Clumsy 1. The target or an adjacent creature can take an Interact action to remove the stone, removing the condition. Critical Failure As failure, except the target becomes Clumsy 2. Each Interact action to remove the stone reduces the value of the clumsy condition by 1.

Description

The equilibrium of the brown mold and lava river is disturbed, creating bubbles of molten stone that burst and spew burning debris.