Cinder Archdragon
Level 22Attacks
Abilities
Smoke doesn't impair a cinder dragon's vision; they ignore the Concealed condition from smoke.
Trigger The dragon is critically hit with a melee attack Effect The dragon's superheated blood spills onto the attacker. The target takes 12d6 fire damage (DC 45 reflex save).
90 feet. DC 42 will A creature that first enters the area must attempt a Will save. Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute. Critical Success The creature is unaffected by the presence. Success The creature is Frightened 1. Failure The creature is Frightened 2. Critical Failure The creature is Frightened 4.
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
The dragon curses a creature within 60 feet to have its magic replaced with primordial flames. The creature must attempt a DC 43 will save. Regardless of the result, the target becomes temporarily immune for 1 day. Critical Success The creature is unaffected. Success The creature is cursed for 1 round. While cursed, any damage the cursed creature would deal by any means becomes fire damage, regardless of the original damage type. The cursed creature can temporarily suppress the curse for 1 round as an action. Failure As success, but the curse's duration is 1 hour. Critical Failure As success, but the curse's duration is 1 day.
Requirements The dragon is able to use their Pyre Breath
The dragon Flies up to their Speed in a straight line. At the end of their movement, a superheated gale blows out ahead of them in a 200-foot line that's 20 feet wide. Structures and vehicles might collapse or catch fire in the whirling inferno, as earthquake. In addition, any creature in the area must attempt a DC 45 fortitude save. This ability counts as a use of the dragon's Pyre Breath. Critical Success The creature is unaffected. Success The creature takes 8d6 fire damage. Failure The creature takes 16d6 fire damage and is knocked Prone. Critical Failure As failure, plus metal items are superheated and wooden items catch fire. The object takes 5d6 persistent fire damage, as does the creature wearing or holding it, though they can drop or take off the item to avoid taking the damage.
The dragon makes two claw Strikes and one wing Strike in any order.
The dragon recharges their Pyre Breath whenever they score a critical hit with a Strike.
The dragon breathes a blast of flame that deals 22d6 fire damage in a 70-foot cone (DC 45 reflex save). Creatures that critically fail their save catch fire, taking 2d6 persistent fire damage. The area then fills with black smoke for 1 minute. This has the effects of mist, except it fills the cone's area. The dragon can't use Pyre Breath again for 1d4 rounds.
Description
Among the largest and fiercest dragons, cinder dragons are typically volatile, demanding respect—even deference—from lesser creatures. Cinder dragons' appearance evokes their flame, often in scales with mixed patterns of red, orange, and yellow. Many cinder dragons dwell in active volcanoes and similarly fiery locales. Cinder dragons prefer treasures that can withstand the heat of their bodies and lairs, with gemstones, gold, and silver common among their hoards.