Claws of Choral
Level 6Attacks
Abilities
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using. Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
The claw makes a maul Strike against an adjacent creature. If it hits, the creature is knocked Prone and becomes Clumsy 1 for 1 minute. As long as this clumsy condition lasts, the creature also takes a –5-foot penalty to its Speeds and has weakness 5 to the claw's Strikes. Effect: Break Legs!
The claw breathes a blast of flame that deals 6d6 fire damage in a 20-foot cone (DC 21 reflex save). The claw can't use Breath of the Dragon again for 1d4 rounds.
The claw Shoves a creature, gaining a +2 circumstance bonus to their Athletics check if the target is Prone. If the Shove succeeds, the target takes 2d10 bludgeoning damage (double damage on a critical success).
Description
Criminal organizations are always happy to loan out money at exorbitant rates, and their legbreakers are always happy to collect.
In the underbelly of society, the lawless reign supreme.