Cobbleswarm (B5)

Level 2
Creature· aberrationMediumLegacy
AC 17
HP 20
Speed 20 ft.
Fort +10
Ref +12
Will +7
Perc +9
Size Medium
Common
Immunities precision, swarm mind
Resistances piercing 6, slashing 6
Weaknesses area damage 3, splash damage 3
Senses tremorsense 40 ft.
Speeds 20 ft., burrow 10 ft.
Skills stealth +10, athletics +8
Recall Knowledge occultism DC 16

Abilities

Tremorsense (Precise) 40 feet, (Imprecise) 80 feetinteraction

A cobbleswarm's tremorsense is a precise sense out to 40 feet and an imprecise sense out to 80 feet. A cobbleswarm can't sense anything beyond the range of its tremorsense.

Clutching Cobblesinteraction

The cobbleswarm's space is difficult terrain.

Swarm Minddefensive

This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.

Grasping Bites◆◆offensive(attack)

The cobbleswarm attempts an athletics check and compares the result to the Fortitude DC of each creature in its space. This counts as two attacks for the cobbleswarm's multiple attack penalty. Critical Success The creature falls prone, takes 1d6 bludgeoning damage, and is Grabbed by the cobbleswarm until the end of the cobbleswarm's next turn. Success The creature falls prone.

Pummeling Assaultoffensive

Each foe in the cobbleswarm's space takes 2d4 bludgeoning damage (DC 17 reflex save).

Description

Cobble mites resemble squarish stones a few inches across with mouths like split geodes. Though indolent and harmless alone, they're dangerous in large groups.


Busy road builders might unknowingly use cobble mites in construction.